Using Autodesk Autocad for main layout work and Autodesk Inventor for 3D Modeling, 3D Studio Max for FBX conversions and Blender for UV and Lightmp creation, and export to Unreal Engine 4.16 Via FBX format. I am still learning this stuff, but here is what I have so far.

High-temperature furnace box furnace is a common high-temperature heating equipment. Its structural features mainly include furnace body, heating element, temperature control system and furnace door. The following will explain these aspects in detail, and expand the description in conjunction with the title center.Effects of Vacuum Heat Treatments on Steels for Bearing Applications The furnace body is the main part of the high-temperature box-type furnace, which is usually welded by steel plates and has high strength and stability. The interior of the furnace body is usually lined with high temperature resistant materials to ensure the high temperature resistance of the furnace body. In addition, the furnace body is also equipped with vents and exhaust ports to facilitate the circulation and discharge of gas in the furnace.Application of Vacuum Heat Treatment in Fastener Manufacturing The heating element is the core part of the high temperature box furnace, usually made of materials such as resistance wire or electric heating rod. The number and layout of heating elements are determined according to the size of the furnace body and heating requirements. Usually, multi-point heating is used to ensure the uniformity and stability of the temperature in the furnace.Vacuum Hardening Stainless Steel Third, the temperature control system is an important part of the high-temperature box-type furnace, and its main function is to monitor and control the temperature in the furnace in real time. The temperature control system is usually composed of temperature sensors, controllers and actuators, which can realize functions such as automatic temperature control and timing temperature control to meet different heating requirements.Sintering of B4C by Pressureless Liquid Phase Sintering
That's fantastic! I foresee a growing demand for additional sources of creativity in the future. Personally, I find whirlpool images to be an excellent resource in this regard. It allows me to generate innovative design solutions that align with the specific themes and industries I work with.
Partitions in main areas
Supervisors office
My new office one end
Other end of my office
One of the main offices
Reception Area
This is the conference room. Only thing I did not model where the chairs
I like Blenders capability to create UVs and Lightmaps pretty easy. Just import the .stl file, do my cleanup works, and materials and export as .fbx. I do use 3DS Max, I go back and forth with it. Blender is free and works well on my mac.
Hey Asquires,
you can use this script http://www.scriptspot.com/3ds-max/scripts/steamroller and it will unwrap and create light maps for all of your objects at once. It doesn't always make "the best" lightmaps ever but it does a pretty good job of it and it makes your process go 200% faster in my experience. If you use that it will also reduce the amount of softwares you are using to produce your work.
Thanks. Lighting and lightmaps where the toughest part. Most of these models I created to scale using my tape measure running around our office.
Nice. It is nice to hear of different workflows and software being used.