Dear Adam,
I have just bouht Your great online course 3ds Max +Unreal Engine 4: Easy VR for Arch Viz.
I do not work with 3ds Max but with Rhinoceros. I need to export model with textures from Rhinoceros to Unreal Engine 4. How can I do that? I tried myself to solve this problem, but I could not export model with textures. I had to create textures again and put them manually again to the model.
Markéta Gebrian
Prague, architect, artist.
http://marketagebrian.blogspot.cz/
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Sorry I didn't see this post earlier. I am not familiar with Rhino, so I don't know what its exporting capabilities are. With Max, there is a game exporter that will convert everything to .fbx and also bundle the materials together. The materials remain attached to the .fbx. You can also just export directly as .fbx and check "include materials." They will be attached when you import to UE4 that way. So, I don't know what Rhino can do, but I do know that .fbx can maintain the proper models with materials attached. If Rhino can't do .fbx, see if there is something that it can export as that maintains materials. Cool model by the way.