Mudbox Tutorial: Sculpting Custom Displacement and Normal Maps For Use With 3dsMax and Vray
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Mudbox Tutorial: Sculpting Custom Displacement and Normal Maps For Use With 3dsMax and Vray


This is another excerpt from the 3dsMax and Vray course for furniture modeling.

Get the full course, discounted, HERE.

This video, part of a much larger Furniture Modeling Masterclass, previews part of the Mudbox workflow that is discussed in the course. Specifically, this video shows a method for using Mudbox to sculpt displacement maps and normal maps, that can then be exported and applied to low poly objects in 3ds Max using nrmBmp Maps and V-Ray displacement modifier. This is a great workflow to use for creating carved detailing, architectural moldings, etc. The workflow can be a bit tricky, but this video should guide you through everything you need to know.

Make sure to check out the full course, and get the YouTube discount by checking right here: JOIN UP

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