Mudbox Tutorial: Sculpting Custom Displacement and Normal Maps For Use With 3dsMax and Vray
December 24, 2014
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This is another excerpt from the 3dsMax and Vray course for furniture modeling. Â
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Get the full course, discounted, HERE.
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This video, part of a much larger Furniture Modeling Masterclass, previews part of the Mudbox workflow that is discussed in the course. Â Specifically, this video shows a method for using Mudbox to sculpt displacement maps and normal maps, that can then be exported and applied to low poly objects in 3ds Max using nrmBmp Maps and V-Ray displacement modifier. Â This is a great workflow to use for creating carved detailing, architectural moldings, etc. Â The workflow can be a bit tricky, but this video should guide you through everything you need to know. Â
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Make sure to check out the full course, and get the YouTube discount by checking right here: JOIN UP
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