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3ds Max

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Free cc0 pbr textures sharetextures.com

We are creating 4096x4096 pixels high quality free cc0 textures. All textures are free. Textures include diffuse, displacement, normal, specular ambient occlusion maps


Here a few things about our website and working system ;

  • We usually take our own photo shoots for textures. Nikon D90 and 35mm lens used while taking photos. Sometimes we use CC0 licensed photos to create new textures too.

  • Most of our archives were created with 4096X4096 pixels texture sets. Such as great for ArchViz.

  • We are adding new textures weekly as possible.


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CGTrader’s Digital Art Contest - Awards valued at $60,000

CGTrader, a company running an online 3D model marketplace, has introduced the Digital Art Competition, which is open to all digital artists (both 2D and 3D): https://www.cgtrader.com/digital-art-competition ! The CGTrader Digital Art Competition gives participants exposure in our 1.2M+ user community and the chance to win prizes valued over $60,000. You can submit up to three works of art to each of the six categories: Character Illustration, Character Concept Design, Environment Illustration, Environment Concept Design, Object Design, and Object Concept Design. Entries will also have the chance to win the Public Award. There are no hard requirements, and artworks do not have to be created exclusively for the competition, so feel free to show everyone your best and favorite works. For more details, visit the competition page and be sure to check out the Categories & Prizes section!

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Maxfluids not interacting with poly object I created

Hello,

I am trying to create a little waterfall using maxfluids, but I cannot get it to interact with the object I have made.  Basically I have created a plane, edit poly, manipulate the verts to get into the right shape, subdivide, add a couple of noise layers to come up with a basic shape.

When I run the sim, the fluid seems to collide with it way about the object and then it flips out.I have tried to reset the xform, collapse the stack, deleted the fluids and retried.. nup.  If I delete the collider the fluid flows perfectly, if I do a basic mesh it works fine also.  There must be something with the noise that is having an impact I assume but I am really unsure.

Does this ring a bell with anyone?

Please help.


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Fav 3ds Max plugins

First post. Im just wondering what are your "cant do without" modeling plugins?

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