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Epic Re-Creation of Hogwarts Using 3ds Max and Unreal Engine 5 | Making Of Video

For my latest video, I really wanted to take on something bigger. I also wanted to find something really cool looking that a lot people are into. So, I modeled Hogwarts. Like, all of it! I started in 3ds Max where there was SOOO much to model, but Max handled it very well, especially after I updated to 2024 and got the new Boolean tools.

My plan was to eventually take the whole thing into Unreal Engine and do some cinematic animations of it. You'll have to watch the video to see how that went. Let's just say I learned lots of things along the way, but I was quite satisfied when the project was "finished" (in reality, I could keep going forever). Check out the video to follow along with in this "making of" video, and to check out the final results. I think you will really enjoy it, and you might learn some things as well. I would love to know what you think about it, and maybe what you think I should do next. Enjoy!

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Learn The Software:

Unreal Engine 4


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