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UE5 Released! How Should We Use It in Our Archviz Workflow?


Today, Unreal Engine 5 was officially released!


This is great timing, because for the last several weeks I have been doing all sorts of experimentation with the preview version. I have been impressed with the real time raytracing in particular, and I still have more experimentation to do with path tracing in there (coming soon).


All of this new technology brings up a lot of questions about workflow for me, and what software I should be focusing on. There are so many options, and I have so many questions. In fact, questions about software choices is probably one of the number one things that students ask me as well.


Fortunately, I have just released a video, all about my professional workflow, and how I see UE5 fitting into it as well. Check that out and let me know your feedback.



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