Photoreal with Vray


Vray progressive rendering, noise threshold .001 on the top image. Vray materials used + composite map, mix map, falloff map, etc. In-camera depth of field using Vray with physical camera.
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Vray progressive rendering, noise threshold .001 on the top image. Vray materials used + composite map, mix map, falloff map, etc. In-camera depth of field using Vray with physical camera.